Acta Mechanica Slovaca 2026, 30(1):26-32 | DOI: 10.21496/ams.2026.008
Visual-Inertial Tracking in Augmented Reality: Impacts on Wayfinding Behaviour and User Experience
- Department of Industrial Engineering and Management, University of West Bohemia in Pilsen, Univerzitní 2762/22, 301 00 Plzeň 3, Czech Republic
Accurate pose estimation is a prerequisite for usable handheld augmented reality (AR) wayfinding indoors, yet users experience navigation less as a positioning number and more as a sequence of micro-corrections shaped by visual-inertial tracking. This paper examines how inertial measurement unit (IMU)-driven drift, heading instability and re-anchoring events influence spatial orientation, trust and comfort during smartphone-based AR guidance. We introduce a human-computer interaction (HCI)-oriented evaluation approach that couple's sensor diagnostics (e.g., inertial bias indicators, heading stability, and relocalisation frequency) with human measures of wayfinding behaviour (reorientation episodes, stop-and-check patterns, route confidence) and subjective experience (perceived control, workload and discomfort). Using an AR wayfinding prototype as a testbed, we report findings from a controlled navigation study and an in-situ deployment in a large indoor environment. We show that tracking instability systematically increases users' reliance on non-AR cues, disrupts orientation continuity and reduces trust in the guidance. We also demonstrate that simple interaction techniques, such as communicating tracking confidence and providing lightweight re-anchoring prompts, can mitigate these effects. We conclude with design recommendations for IMU-aware AR wayfinding systems and discuss implications for future hands-free and multi-sensor AR navigation.
Keywords: augmented reality; indoor navigation; ARCore; sensor fusion; A* path planning; usability evaluation; system usability scale
Received: February 3, 2026; Revised: March 14, 2026; Accepted: March 17, 2026; Published: April 1, 2026 Show citation
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